PHYSICAL EDUCATION

TENNIQUOIT

Origin and Development 

The game of tenniquoit, also known as Tennequoit or Teniquoit, is similar to horseshoes and quoits. In the 16th century, it was known as “clay-pigeon shooting” or “clay-pigeon flinging” in Scotland. Throwing round, flat stones or clay disks at a clay target, typically a small clay pigeon, was the game’s primary strategy.

Scottish immigrants brought Tenniquoit to the United States at the end of the 19th century. The Northeast, particularly New York and Pennsylvania, saw the game gain popularity. The Tenniquoit Association of America, which was established in Philadelphia in 1900, formalized the game’s rules and published them in 1903.

Tenniquoit competitions were held at the local, state, and national levels as the sport continued to gain popularity in the early 20th century. The game was also played in schools and universities, and it was even a demonstration sport at the 1908 Olympics in London.

However, by the 1970s, the Tenniquoit Association of America had disbanded and Tenniquoit had begun to lose popularity in the middle of the 20th century. Tenniquoit is still played by a select few enthusiastic individuals today, but it is no longer a well-known sport.

People who wanted to play tennis but didn’t have enough space or equipment made a court and made a rubber or rope ring to throw over a net to the side of their opponent. As a result, the rules of the tennis game were used to play. Deck tennis is a term used to describe the game, which sailors played on their ships. It is otherwise called quoit tennis.

 

NATURE OF THE GAME

Tenniquoit is played by two teams with one or two players in each of the two teams. The game is played on a rectangular court 12.2 metres by 5.5 metres with a net 1.5 metres high dividing the court into two sides. The object of the game is to throw the quoit or ring over the net to the opponent’s side of the court. A point is scored if the quoit falls on the opponent’s court. The first team to gain 11 points (in case of girls) or 21 points (in case of boys) wins the game. The game involves a great deal of movement on one’s court and thus exercises all parts of the body. It is a life-time sport which can be played by both young and old people. It is relatively cheap to provide since a rope can be used in place of the net.

 

FACILITIES AND EQUIPMENT

The main facilities and equipment for tenniquoit are:

  1. The court.
  2. Post placed about 5.5 metres apart with a net or rope tied to them at a height of 1.5 metres.
  3. Quoit or ring about 1.5 centimetres in diameter.

 

BASIC SKILLS

1) The Hold

The quoit is held between the thumb and forefinger of the throwing hand.

 

2) Service

The quoit must be thrown underarm and its flight must be horizontal or vertical over the net.

Practise throwing the quoit underarm in two’s with vertical flight over a short distance. Increase the distance as you master the throw. Then practise underarm horizontal throws over a rope.

 

3) Receiving the Quoit

The receiver must catch the quoit with one hand and throw back to the opponent without delay using the underarm throw. The player receiving must keep his eyes on the quoit and be in a ready position to catch and throw.

 

RULES OF THE GAME

1) Service must be made from an underarm throw.

2) The quoit thrown must fly vertically or horizontally over the net and land on the opponent’s court for a point to be scored.

3) A second service is allowed if the first is faulty

4) It is ‘let’ if the quoit touches the net before it flies.

5) In a doubles game a player can only serve when it is the turn of his team to serve.

6) For girls, the first team to score 11 points wins the game while for boys the winner must score 21 points to win the game.

7) The winner of two out of three games wins the set.

8) The players must change courts at the end of each game.

9) Faults:

It is a fault if:

  • the quoit is thrown overarm.
  • the quoit wobbles.
  • the player touches the net or goes under it.
  • the quoit is caught with two hands.
  • the player delays a throw after catching the quoit.
  • the player changes the quoit from one hand to the other after catching it.
  • the player catches the quoit, drops it, and catches it again.

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